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UE1:BiterFishSchool (UT)
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Object >> Actor >> Pawn >> FlockMasterPawn >> BiterFishSchool |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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BiterFishSchool.
Properties
Property group 'BiterFishSchool'
bNonAggressive
Type: bool
fishcolor
Type: byte
Default value: 8
schoolradius
Type: float
Default value: 120.0
schoolsize
Type: byte
Default value: 12
Internal variables
activeFish
Type: byte
bSawPlayer
Type: bool
StartLocation
Type: Object.Vector
validDest
Type: bool
Default values
Property | Value |
---|---|
AccelRate | 4000.0 |
AirSpeed | 800.0 |
bHidden | True |
Buoyancy | 10.0 |
CollisionHeight | 100.0 |
CollisionRadius | 50.0 |
Mass | 10.0 |
NetPriority | 1.4 |
PeripheralVision | -5.0 |
UnderWaterTime | -1.0 |
WaterSpeed | 800.0 |
Functions
Events
HeadZoneChange
singular event HeadZoneChange (ZoneInfo NewZone)
Overrides: Pawn.HeadZoneChange
PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
FishDied
function FishDied ()
PreSetMovement
function PreSetMovement ()
Overrides: Pawn.PreSetMovement
Remove
function Remove (BiterFish aFish)
RemoveFish
function RemoveFish ()
SpawnAFish
function SpawnAFish ()
SpawnFish
function SpawnFish ()
States
stasis
Modifiers: auto
Ignores: EncroachedBy, FootZoneChange
stasis.SeePlayer
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
wandering
Ignores: EncroachedBy, FootZoneChange
wandering.EnemyNotVisible
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
wandering.SeePlayer
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
wandering.PickDestination
function PickDestination ()