My program doesn't have bugs. It just develops random features.

UE1:BloodSpray (UT)

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UT Object >> Actor >> Effects >> Blood2 >> BloodSpray
Package: 
UnrealShare
Direct subclass:
GreenBloodSpray
This class in other games:
RTNP, U1

BloodSpray.

Default values[edit]

Property Value
AmbientGlow 80
bOwnerNoSee True
DrawScale 0.4

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

SpawnCloud[edit]

simulated function SpawnCloud ()