My program doesn't have bugs. It just develops random features.

UE1:Bubble1 (UT)

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UT Object >> Actor >> Effects >> Bubble1
Package: 
UnrealShare
This class in other games:
RTNP, U1

Bubble1.

Default values[edit]

Property Value
bNetOptional True
Buoyancy 3.75
DrawType DT_Sprite
LifeSpan 2.0
Mass 3.0
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'UnrealShare.S_bubble1'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange