There is no spoon
UE1:CSSkaarjTrooper (RTNP)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 CanFireAtEnemy
- 2.2.2 ChangedWeapon
- 2.2.3 Died
- 2.2.4 PlayActWaiting
- 2.2.5 PlayChallenge
- 2.2.6 PlayCock
- 2.2.7 PlayFiring
- 2.2.8 PlayLanded
- 2.2.9 PlayMovingAttack
- 2.2.10 PlayPatrolStop
- 2.2.11 PlayRangedAttack
- 2.2.12 PlayRunning
- 2.2.13 PlayTakeHit
- 2.2.14 PlayThreatening
- 2.2.15 PlayVictoryDance
- 2.2.16 Shield
- 2.2.17 TossWeapon
- 2.2.18 TryToDuck
- 2.2.19 WarnTarget
- 3 States
- Package:
- UDSDemo
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSSkaarjTrooper ]
This actor has been included to show as an example of how to get greater control over the actors in your Cut Sequence.
Properties[edit]
Property group 'CSSkaarjTrooper'[edit]
WeaponType[edit]
Default value: Class'UnrealShare.DispersionPistol'
Internal variables[edit]
duckTime[edit]
Type: float
myWeapon[edit]
Type: Weapon
Default values[edit]
Property | Value |
---|---|
Buoyancy | 125.0 |
CarcassType | Class'UnrealI.TrooperCarcass' |
ClawDamage | 10 |
CollisionHeight | 42.0 |
CollisionRadius | 32.0 |
CombatStyle | 0.3 |
GroundSpeed | 400.0 |
Health | 170 |
LungeDamage | 20 |
Mass | 125.0 |
Mesh | LodMesh'UnrealI.sktrooper' |
RangedProjectile | None |
Skin | Texture'UnrealI.Skins.sktrooper1' |
SpinDamage | 15 |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: CSSkaarj.PreBeginPlay
Other instance functions[edit]
CanFireAtEnemy[edit]
Overrides: ScriptedPawn.CanFireAtEnemy
ChangedWeapon[edit]
Overrides: Pawn.ChangedWeapon
Died[edit]
Overrides: Pawn.Died
PlayActWaiting[edit]
Overrides: CSPawn.PlayActWaiting
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayCock[edit]
Overrides: CSSkaarj.PlayCock
PlayFiring[edit]
Overrides: ScriptedPawn.PlayFiring
PlayLanded[edit]
Overrides: CSSkaarj.PlayLanded
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: CSSkaarj.PlayRangedAttack
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: CSSkaarj.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
Shield[edit]
TossWeapon[edit]
Overrides: Pawn.TossWeapon
TryToDuck[edit]
Overrides: ScriptedPawn.TryToDuck
WarnTarget[edit]
Overrides: ScriptedPawn.WarnTarget
States[edit]
Charging[edit]
Inherits from: ScriptedPawn.Charging
Charging.EndState[edit]
Overrides: ScriptedPawn.Charging.EndState
Hunting[edit]
Inherits from: CSSkaarj.Hunting
Hunting.EndState[edit]
Overrides: CSSkaarj.Hunting.EndState
MeleeAttack[edit]
Inherits from: ScriptedPawn.MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
RangedAttack[edit]
Inherits from: CSSkaarj.RangedAttack
RangedAttack.AnimEnd[edit]
Overrides: ScriptedPawn.RangedAttack.AnimEnd
RangedAttack.Bump[edit]
Overrides: CSSkaarj.RangedAttack.Bump
RangedAttack.EndState[edit]
Overrides: ScriptedPawn.RangedAttack.EndState
RangedAttack.TakeDamage[edit]
Overrides: ScriptedPawn.RangedAttack.TakeDamage
RangedAttack.KeepAttacking[edit]
Overrides: ScriptedPawn.RangedAttack.KeepAttacking
RangedAttack.PlayRangedAttack[edit]
Overrides: CSSkaarj.RangedAttack.PlayRangedAttack
RangedAttack.TryToDuck[edit]
Overrides: TryToDuck (global)
Retreating[edit]
Inherits from: ScriptedPawn.Retreating
Ignores: EnemyNotVisible, HearNoise, SeePlayer
Retreating.EndState[edit]
Overrides: Object.EndState (global)
Startup[edit]
Inherits from: ScriptedPawn.StartUp
Modifiers: auto
Startup.BeginState[edit]
Overrides: ScriptedPawn.StartUp.BeginState
Startup.SetHome[edit]
Overrides: ScriptedPawn.StartUp.SetHome
TacticalMove[edit]
Inherits from: ScriptedPawn.TacticalMove
TacticalMove.EndState[edit]
Overrides: ScriptedPawn.TacticalMove.EndState
TakeHit[edit]
Inherits from: CSSkaarj.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState[edit]
Overrides: CSSkaarj.TakeHit.BeginState