I don't need to test my programs. I have an error-correcting modem.

UE1:ClientBeaconReceiver (U1)

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U1 Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon >> ClientBeaconReceiver
Package: 
IpDrv
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2XMP

ClientBeaconReceiver: Receives LAN beacons from servers.

Properties[edit]

Beacons[edit]

Type: BeaconInfo

Array size: 32


Structs[edit]

BeaconInfo[edit]

InternetLink.IpAddr Addr 
float Time 
string Text 

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: UdpBeacon.BeginPlay


Destroyed[edit]

event Destroyed ()

Overrides: UdpBeacon.Destroyed


ReceivedText[edit]

event ReceivedText (InternetLink.IpAddr Addr, string Text)

Overrides: UdpBeacon.ReceivedText


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BroadcastBeacon[edit]

function BroadcastBeacon ()

Overrides: UdpBeacon.BroadcastBeacon


GetBeaconAddress[edit]

function string GetBeaconAddress (int i)

Overrides: InternetInfo.GetBeaconAddress


GetBeaconText[edit]

function string GetBeaconText (int i)

Overrides: InternetInfo.GetBeaconText