Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ClientBeaconReceiver (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon >> ClientBeaconReceiver
Package: 
IpDrv
This class in other games:
RTNP, U1, UT, UT2003, U2XMP

ClientBeaconReceiver: Receives LAN beacons from servers.

Properties[edit]

Beacons[edit]

Type: BeaconInfo

Array size: 32


Structs[edit]

BeaconInfo[edit]

InternetLink.IpAddr Addr 
float Time 
string Text 

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: UdpBeacon.BeginPlay


ReceivedText[edit]

event ReceivedText (InternetLink.IpAddr Addr, string Text)

Overrides: UdpBeacon.ReceivedText


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BroadcastQuery[edit]

function BroadcastQuery ()


GetBeaconAddress[edit]

function string GetBeaconAddress (int i)

Overrides: InternetInfo.GetBeaconAddress


GetBeaconCount[edit]

function int GetBeaconCount ()


GetBeaconText[edit]

function string GetBeaconText (int i)

Overrides: InternetInfo.GetBeaconText