My program doesn't have bugs. It just develops random features.
UE1:ClientBeaconReceiver (UT)
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Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon >> ClientBeaconReceiver |
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ClientBeaconReceiver: Receives LAN beacons from servers.
Properties[edit]
Beacons[edit]
Type: BeaconInfo
Array size: 32
Structs[edit]
BeaconInfo[edit]
- InternetLink.IpAddr Addr
- float Time
- string Text
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: UdpBeacon.BeginPlay
Destroyed[edit]
event Destroyed ()
Overrides: UdpBeacon.Destroyed
ReceivedText[edit]
event ReceivedText (InternetLink.IpAddr Addr, string Text)
Overrides: UdpBeacon.ReceivedText
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
BroadcastBeacon[edit]
function BroadcastBeacon (InternetLink.IpAddr Addr)
Overrides: UdpBeacon.BroadcastBeacon
GetBeaconAddress[edit]
Overrides: InternetInfo.GetBeaconAddress
GetBeaconText[edit]
Overrides: InternetInfo.GetBeaconText