I don't need to test my programs. I have an error-correcting modem.

UE1:Clip (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> Ammo >> Shellbox >> Clip

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

An AutoMag clip. Actually fills the Shellbox ammo supply, which is shared by the AutoMag and the Minigun.

Default values[edit]

Property Value
AmmoAmount 20
CollisionHeight 4.0
CollisionRadius 20.0
Icon Texture'UnrealShare.Icons.I_ClipAmmo'
Mesh LodMesh'UnrealShare.ClipM'
ParentAmmo Class'UnrealShare.Shellbox'
PickupMessage "You picked up a clip"
PickupViewMesh LodMesh'UnrealShare.ClipM'