Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:CodeMaster (UT)

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UT Object >> Actor >> Info >> CodeMaster
Package: 
UnrealI
This class in other games:
RTNP, U1

CodeMaster.

Properties

Property group 'CodeMaster'

MainEvent

Type: name


MoverTags

Type: name

Array size: 6


NumElements

Type: int


OrderCode

Type: int

Array size: 6


Internal variables

ActualOrder

Type: int

Array size: 6


bTriggeredAlready

Type: bool


NumTriggered

Type: int


TriggerFlags

Type: int

Array size: 6


Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions

CheckOrder

function CheckOrder ()


NotifyTriggered

function NotifyTriggered (int TriggerCode)