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UE1:Commander instance functions (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> Commander (instance functions)

Instance functions

ChangeTeam

function ChangeTeam (int N)

Overrides: PlayerPawn.ChangeTeam


ClientPlayTakeHit

function ClientPlayTakeHit (Object.Vector HitLoc, byte Damage, bool bServerGuessWeapon)

Overrides: TournamentPlayer.ClientPlayTakeHit


ClientReStart

function ClientReStart ()

Overrides: Pawn.ClientReStart


Gasp

function Gasp ()

Overrides: TournamentPlayer.Gasp


InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: PlayerPawn.InitPlayerReplicationInfo


PlayBeepSound

simulated function PlayBeepSound ()

Overrides: TournamentPlayer.PlayBeepSound


PlayChatting

function PlayChatting ()

Overrides: TournamentPlayer.PlayChatting


PlayCrawling

function PlayCrawling ()

Overrides: TournamentPlayer.PlayCrawling


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: TournamentPlayer.PlayDeathHit


PlayDodge

function PlayDodge (Actor.EDodgeDir DodgeMove)

Overrides: TournamentPlayer.PlayDodge


PlayDuck

function PlayDuck ()

Overrides: TournamentPlayer.PlayDuck


PlayDyingSound

function PlayDyingSound ()

Overrides: TournamentPlayer.PlayDyingSound


PlayFeignDeath

function PlayFeignDeath ()

Overrides: TournamentPlayer.PlayFeignDeath


PlayFiring

function PlayFiring ()

Overrides: TournamentPlayer.PlayFiring


PlayFootStep

simulated function PlayFootStep ()

Overrides: TournamentPlayer.PlayFootStep


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: TournamentPlayer.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: TournamentPlayer.PlayHeadHit


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: TournamentPlayer.PlayHit


PlayInAir

function PlayInAir ()

Overrides: TournamentPlayer.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: TournamentPlayer.PlayLanded


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: TournamentPlayer.PlayLeftHit


PlayRecoil

function PlayRecoil (float Rate)

Overrides: TournamentPlayer.PlayRecoil


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: TournamentPlayer.PlayRightHit


PlayRising

function PlayRising ()

Overrides: TournamentPlayer.PlayRising


PlayRunning

function PlayRunning ()

Overrides: TournamentPlayer.PlayRunning


PlaySwimming

function PlaySwimming ()

Overrides: TournamentPlayer.PlaySwimming


PlayTakeHitSound

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: TournamentPlayer.PlayTakeHitSound


PlayTurning

function PlayTurning ()

Overrides: TournamentPlayer.PlayTurning


PlayWaiting

function PlayWaiting ()

Overrides: TournamentPlayer.PlayWaiting


PlayWalking

function PlayWalking ()

Overrides: TournamentPlayer.PlayWalking


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: TournamentPlayer.PlayWeaponSwitch


ServerChangeSkin

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)

Overrides: PlayerPawn.ServerChangeSkin


StartWalk

function StartWalk ()

Overrides: PlayerPawn.StartWalk


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: TournamentPlayer.TweenToRunning


TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: TournamentPlayer.TweenToSwimming


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: TournamentPlayer.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: TournamentPlayer.TweenToWalking