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UE1:ControlPoint (UT)

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UT Object >> Actor >> NavigationPoint >> ControlPoint
Package: 
BotPack

ControlPoint.

Properties[edit]

Property group 'ControlPoint'[edit]

BlueEvent[edit]

Type: name


bSelfDisplayed[edit]

Type: bool


Default value: True

ControlSound[edit]

Type: Sound


Default value: Sound'Botpack.Domination.ControlSound'

GoldEvent[edit]

Type: name


GreenEvent[edit]

Type: name


PointName[edit]

Type: string

Modifiers: localized


Default value: "Position"

RedEvent[edit]

Type: name


Internal variables[edit]

bScoreReady[edit]

Type: bool


Controller[edit]

Type: Pawn


ControllingTeam[edit]

Type: TeamInfo


ScoreTime[edit]

Type: int


Default values[edit]

Property Value
AmbientGlow 255
bAlwaysRelevant True
bCollideActors True
bFixedRotationDir True
bMeshEnviroMap True
bNoDelete True
bStatic False
bUnlit True
DesiredRotation
Member Value
Yaw 30000
DrawScale 0.4
DrawType DT_Mesh
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 7
LightSaturation 255
LightType LT_SubtlePulse
Mesh LodMesh'Botpack.DomN'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Yaw 5000
SoundRadius 64
SoundVolume 255
Texture Texture'Botpack.Skins.JDomN0'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

GetHumanName[edit]

function string GetHumanName ()

Overrides: Actor.GetHumanName


UpdateStatus[edit]

function UpdateStatus ()