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UE1:ControlPoint (UT)
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Object >> Actor >> NavigationPoint >> ControlPoint |
Contents
- Package:
- BotPack
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ControlPoint.
Properties[edit]
Property group 'ControlPoint'[edit]
BlueEvent[edit]
Type: name
bSelfDisplayed[edit]
Type: bool
Default value: True
ControlSound[edit]
Type: Sound
Default value: Sound'Botpack.Domination.ControlSound'
GoldEvent[edit]
Type: name
GreenEvent[edit]
Type: name
PointName[edit]
Type: string
Modifiers: localized
Default value: "Position"
RedEvent[edit]
Type: name
Internal variables[edit]
bScoreReady[edit]
Type: bool
Controller[edit]
Type: Pawn
ControllingTeam[edit]
Type: TeamInfo
ScoreTime[edit]
Type: int
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 255 | ||||
bAlwaysRelevant | True | ||||
bCollideActors | True | ||||
bFixedRotationDir | True | ||||
bMeshEnviroMap | True | ||||
bNoDelete | True | ||||
bStatic | False | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawScale | 0.4 | ||||
DrawType | DT_Mesh | ||||
LightBrightness | 255 | ||||
LightEffect | LE_NonIncidence | ||||
LightHue | 170 | ||||
LightRadius | 7 | ||||
LightSaturation | 255 | ||||
LightType | LT_SubtlePulse | ||||
Mesh | LodMesh'Botpack.DomN' | ||||
Physics | PHYS_Rotating | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
||||
SoundRadius | 64 | ||||
SoundVolume | 255 | ||||
Texture | Texture'Botpack.Skins.JDomN0' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
GetHumanName[edit]
function string GetHumanName ()
Overrides: Actor.GetHumanName
UpdateStatus[edit]
function UpdateStatus ()