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UE1:ControlPoint (UT)

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UT Object >> Actor >> NavigationPoint >> ControlPoint
Package: 
BotPack

ControlPoint.

Properties

Property group 'ControlPoint'

BlueEvent

Type: name


bSelfDisplayed

Type: bool


Default value: True

ControlSound

Type: Sound


Default value: Sound'Botpack.Domination.ControlSound'

GoldEvent

Type: name


GreenEvent

Type: name


PointName

Type: string

Modifiers: localized


Default value: "Position"

RedEvent

Type: name


Internal variables

bScoreReady

Type: bool


Controller

Type: Pawn


ControllingTeam

Type: TeamInfo


ScoreTime

Type: int


Default values

Property Value
AmbientGlow 255
bAlwaysRelevant True
bCollideActors True
bFixedRotationDir True
bMeshEnviroMap True
bNoDelete True
bStatic False
bUnlit True
DesiredRotation
Member Value
Yaw 30000
DrawScale 0.4
DrawType DT_Mesh
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 7
LightSaturation 255
LightType LT_SubtlePulse
Mesh LodMesh'Botpack.DomN'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Yaw 5000
SoundRadius 64
SoundVolume 255
Texture Texture'Botpack.Skins.JDomN0'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

GetHumanName

function string GetHumanName ()

Overrides: Actor.GetHumanName


UpdateStatus

function UpdateStatus ()