I don't need to test my programs. I have an error-correcting modem.

UE1:CowCarcass (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> CowCarcass
Package: 
UnrealShare
Direct subclass:
BabyCowCarcass
This class in other games:
RTNP, U1

CowCarcass.

Default values

Property Value
bodyparts[0] LodMesh'UnrealShare.CowHead'
bodyparts[1] LodMesh'UnrealShare.CowBody2'
bodyparts[2] LodMesh'UnrealShare.CowBody1'
bodyparts[3] LodMesh'UnrealShare.CowLeg'
bodyparts[4] LodMesh'UnrealShare.CowTail'
bodyparts[5] LodMesh'UnrealShare.CowFoot'
CollisionHeight 32.0
CollisionRadius 48.0
LandedSound Sound'UnrealShare.Cow.thumpC'
Mass 120.0
Mesh LodMesh'UnrealShare.NaliCow'

Instance functions

ForceMeshToExist

function ForceMeshToExist ()