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UE1:CrashSiteGame (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> SinglePlayer >> UPakSinglePlayer >> CrashSiteGame
Package: 
UPak

CrashSiteGame.

Properties[edit]

Property group 'CrashSiteGame'[edit]

AffectedVelocity[edit]

Type: float


Default value: 150.0

ReduceFallingDam[edit]

Type: float


Default value: 3.5

Internal variables[edit]

bAcquirePhrase[edit]

Type: bool


bChargePhrase[edit]

Type: bool


bHelpPhrase[edit]

Type: bool


bKillPhrase[edit]

Type: bool


bTalkTimer[edit]

Type: bool


LastTalker[edit]

Type: SpaceMarine


Talker[edit]

Type: SpaceMarine


Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: GameInfo.Timer


Other instance functions[edit]

InitSound[edit]

function InitSound ()


Killed[edit]

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: UPakSinglePlayer.Killed


ReduceDamage[edit]

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: UnrealGameInfo.ReduceDamage


ShouldRespawn[edit]

function bool ShouldRespawn (Actor Other)

Overrides: UnrealGameInfo.ShouldRespawn