My program doesn't have bugs. It just develops random features.
UE1:CrucifiedNali (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> NaliCarcass >> CrucifiedNali |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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CrucifiedNali.
Default values
Property | Value |
---|---|
AnimSequence | 'HeadDown' |
LifeSpan | 0.0 |
Mesh | LodMesh'UnrealShare.CrossNali' |
Physics | PHYS_None |
States
Dying
Inherits from: CreatureCarcass.Dying
Modifiers: auto
Dying.AnimEnd
event AnimEnd ()
Overrides: CreatureCarcass.AnimEnd (global)
Dying.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: CreatureCarcass.TakeDamage (global)