My program doesn't have bugs. It just develops random features.

UE1:CrucifiedNali (U1)

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U1 Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> NaliCarcass >> CrucifiedNali
Package: 
UnrealShare
This class in other games:
RTNP, UT

CrucifiedNali.

Default values

Property Value
AnimSequence 'HeadDown'
LifeSpan 0.0
Mesh LodMesh'UnrealShare.CrossNali'
Physics PHYS_None

States

Dying

Inherits from: CreatureCarcass.Dying

Modifiers: auto

Dying.AnimEnd

event AnimEnd ()

Overrides: CreatureCarcass.AnimEnd (global)


Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: CreatureCarcass.TakeDamage (global)