Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:CrucifiedNali (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> NaliCarcass >> CrucifiedNali
Package: 
UnrealShare
This class in other games:
RTNP, U1

CrucifiedNali.

Default values[edit]

Property Value
AnimSequence 'HeadDown'
LifeSpan 0.0
Mesh LodMesh'UnrealShare.CrossNali'
Physics PHYS_None

States[edit]

Dying[edit]

Inherits from: CreatureCarcass.Dying

Modifiers: auto

Dying.AnimEnd[edit]

event AnimEnd ()

Overrides: CreatureCarcass.AnimEnd (global)


Dying.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: CreatureCarcass.TakeDamage (global)