Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:NaliCarcass (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> NaliCarcass |
- Package:
- UnrealShare
- Direct subclass:
- CrucifiedNali
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NaliCarcass.
Default values[edit]
Property | Value |
---|---|
bodyparts[0] | LodMesh'UnrealShare.NaliPart' |
bodyparts[1] | LodMesh'UnrealShare.NaliLeg' |
bodyparts[2] | LodMesh'UnrealShare.NaliPart' |
bodyparts[3] | LodMesh'UnrealShare.NaliFoot' |
bodyparts[4] | LodMesh'UnrealShare.NaliHand1' |
bodyparts[5] | LodMesh'UnrealShare.NaliHand2' |
bodyparts[6] | LodMesh'UnrealShare.NaliHead' |
Buoyancy | 96.0 |
CollisionHeight | 48.0 |
CollisionRadius | 24.0 |
LandedSound | Sound'UnrealShare.Nali.thumpn' |
Mass | 100.0 |
Mesh | LodMesh'UnrealShare.Nali1' |
ZOffset[0] | 0.0 |
ZOffset[3] | -0.5 |
ZOffset[6] | 0.5 |
Functions[edit]
Static functions[edit]
AllowChunk[edit]
Overrides: Carcass.AllowChunk
Instance functions[edit]
CreateReplacement[edit]
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
ForceMeshToExist[edit]
function ForceMeshToExist ()