I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:DeadChairMale (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBodyTwo >> DeadChairMale |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DeadChairMale.
Properties[edit]
bChairSlump[edit]
Type: bool
Scream[edit]
Type: Sound
Default value: Sound'UnrealShare.Male.MDeath4'
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Chair1a' | ||||
CollisionHeight | 22.0 | ||||
CollisionRadius | 22.0 | ||||
PrePivot |
|
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: CreatureCarcass.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)
Overrides: CreatureCarcass.TakeDamage
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Trigger[edit]
Overrides: Decoration.Trigger
Other instance functions[edit]
PlaySlump[edit]
function PlaySlump ()