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UE1:DeadChairMale (U1)

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U1 Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBodyTwo >> DeadChairMale
Package: 
UnrealShare
This class in other games:
RTNP, UT

DeadChairMale.

Properties[edit]

bChairSlump[edit]

Type: bool


Scream[edit]

Type: Sound


Default value: Sound'UnrealShare.Male.MDeath4'

Default values[edit]

Property Value
AnimSequence 'Chair1a'
CollisionHeight 22.0
CollisionRadius 22.0
PrePivot
Member Value
Z 0.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: CreatureCarcass.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: CreatureCarcass.TakeDamage


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger


Other instance functions[edit]

PlaySlump[edit]

function PlaySlump ()