My program doesn't have bugs. It just develops random features.

UE1:MaleBodyTwo (U1)

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U1 Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBodyTwo

Contents

Package: 
UnrealShare
Direct subclasses:
DeadChairMale, MaleTwoCarcass
This class in other games:
RTNP, UT

MaleBodyTwo.

Default values[edit]

Property Value
AnimSequence 'Dead1'
Mass 100.0
Mesh LodMesh'UnrealShare.DeadMale2'