Gah - a solution with more questions. – EntropicLqd
UE1:DeadChairMale (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBodyTwo >> DeadChairMale |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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DeadChairMale.
Properties
bChairSlump
Type: bool
Scream
Type: Sound
Default value: Sound'UnrealShare.Male.MDeath4'
Default values
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Chair1a' | ||||
CollisionHeight | 22.0 | ||||
CollisionRadius | 22.0 | ||||
PrePivot |
|
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: CreatureCarcass.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)
Overrides: CreatureCarcass.TakeDamage
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
Trigger
Overrides: Decoration.Trigger
Other instance functions
PlaySlump
function PlaySlump ()