I'm a doctor, not a mechanic

UE1:DefaultAmmo (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> ASMDAmmo >> DefaultAmmo
Package: 
UnrealShare
This class in other games:
RTNP, U1

DefaultAmmo.

Properties[edit]

Property group 'DefaultAmmo'[edit]

RechargeDelay[edit]

Type: float


Default value: 1.1

Default values[edit]

Property Value
bCollideActors False
CollisionHeight 30.0
CollisionRadius 30.0
Icon Texture'UnrealShare.Icons.I_Dispersion'
Mesh None
UsedInWeaponSlot[1] 1
UsedInWeaponSlot[4] 0

States[edit]

Idle2[edit]

Inherits from: Inventory.Idle2

Modifiers: auto

Idle2.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)