My program doesn't have bugs. It just develops random features.
UE1:DevilFish (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> DevilFish |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AttitudeToCreature
- 2.2.2 PlayDying
- 2.2.3 PlayInAir
- 2.2.4 PlayLanded
- 2.2.5 PlayMeleeAttack
- 2.2.6 PlayPatrolStop
- 2.2.7 PlayRunning
- 2.2.8 PlayTakeHit
- 2.2.9 PlayThreatening
- 2.2.10 PlayTurning
- 2.2.11 PlayVictoryDance
- 2.2.12 PlayWaiting
- 2.2.13 PlayWaitingAmbush
- 2.2.14 PlayWalking
- 2.2.15 PreSetMovement
- 2.2.16 SetMovementPhysics
- 2.2.17 TweenToFalling
- 2.2.18 TweenToFighter
- 2.2.19 TweenToPatrolStop
- 2.2.20 TweenToRunning
- 2.2.21 TweenToWaiting
- 2.2.22 TweenToWalking
- 2.2.23 WhatToDoNext
- 3 States
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DevilFish.
Properties
Property group 'DevilFish'
BiteDamage
Type: byte
Basic damage done by bite.
Default value: 15
RipDamage
Type: byte
Basic damage done by bite.
Default value: 25
Property group 'Sounds'
bite
Type: Sound
rip
Type: Sound
Default value: Sound'UnrealShare.Razorfish.tear1fs'
Internal variables
AirTime
Type: float
bAttackBump
Type: bool
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
Aggressiveness | 1.0 | ||||||
AmbientSound | Sound'UnrealShare.Razorfish.ambfs' | ||||||
Buoyancy | 60.0 | ||||||
CarcassType | Class'UnrealShare.DevilfishCarcass' | ||||||
CollisionHeight | 20.0 | ||||||
CollisionRadius | 35.0 | ||||||
CombatStyle | 1.0 | ||||||
Die | Sound'UnrealShare.Razorfish.death1fs' | ||||||
DrawType | DT_Mesh | ||||||
Health | 70 | ||||||
HitSound1 | Sound'UnrealShare.Razorfish.chomp1fs' | ||||||
HitSound2 | Sound'UnrealShare.Razorfish.miss1fs' | ||||||
Intelligence | BRAINS_NONE | ||||||
Land | Sound'UnrealShare.Razorfish.flop1fs' | ||||||
Mass | 60.0 | ||||||
MeleeRange | 40.0 | ||||||
Mesh | LodMesh'UnrealShare.fish' | ||||||
RotationRate |
|
||||||
SightRadius | 1250.0 | ||||||
TimeBetweenAttacks | 0.5 | ||||||
UnderWaterTime | -1.0 | ||||||
Visibility | 120 | ||||||
WaterSpeed | 250.0 |
Functions
Events
Landed
Overrides: Pawn.Landed
ZoneChange
Overrides: ScriptedPawn.ZoneChange
Other instance functions
AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
PlayDying
Overrides: Pawn.PlayDying
PlayInAir
Overrides: Pawn.PlayInAir
PlayLanded
Overrides: Pawn.PlayLanded
PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
PlayRunning
Overrides: Pawn.PlayRunning
PlayTakeHit
Overrides: Pawn.PlayTakeHit
PlayThreatening
Overrides: Pawn.PlayThreatening
PlayTurning
Overrides: Pawn.PlayTurning
PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
PlayWalking
Overrides: Pawn.PlayWalking
PreSetMovement
Overrides: Pawn.PreSetMovement
SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
TweenToFalling
Overrides: Pawn.TweenToFalling
TweenToFighter
Overrides: Pawn.TweenToFighter
TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
TweenToRunning
Overrides: Pawn.TweenToRunning
TweenToWaiting
Overrides: Pawn.TweenToWaiting
TweenToWalking
Overrides: Pawn.TweenToWalking
WhatToDoNext
Overrides: ScriptedPawn.WhatToDoNext
States
Ambushing
Ambushing.Landed
Overrides: ScriptedPawn.Ambushing.Landed
FallingState
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
FallingState.Landed
Overrides: ScriptedPawn.FallingState.Landed
Flopping
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
Flopping.AnimEnd
Overrides: Actor.AnimEnd (global)
Flopping.Landed
Overrides: Landed (global)
Flopping.Timer
Overrides: Actor.Timer (global)
Flopping.ZoneChange
Overrides: ZoneChange (global)
MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
MeleeAttack.Bump
Overrides: ScriptedPawn.Bump (global)
MeleeAttack.KeepAttacking
Overrides: ScriptedPawn.MeleeAttack.KeepAttacking
TacticalMove
TacticalMove.Bump
Overrides: ScriptedPawn.Bump (global)
TacticalMove.PickDestination
Overrides: ScriptedPawn.TacticalMove.PickDestination
TakeHit
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.Landed
Overrides: ScriptedPawn.TakeHit.Landed
Waiting
Waiting.Landed
Overrides: ScriptedPawn.Waiting.Landed