Always snap to grid

UE1:Drip (UT)

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UT Object >> Actor >> Decoration >> DripGenerator >> Drip
Package: 
UnrealShare
This class in other games:
RTNP, U1

Drip.

Properties

Property group 'Drip'

DripSound

Type: Sound


Default value: Sound'UnrealShare.General.Drip1'

Default values

Property Value
bCollideWorld True
bHidden False
CollisionHeight 0.0
CollisionRadius 0.0
DripPause 0.0
DripTexture None
DripVariance 0.0
LifeSpan 5.0
Physics PHYS_Falling
Skin Texture'UnrealShare.Jmisc1'

States

FallingState

Modifiers: auto

FallingState.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


FallingState.Landed

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed (global)


FallingState.touch

singular event touch (Actor Other)

Overrides: Actor.Touch (global)