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UE1:ElevatorTrigger (UT)
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ElevatorTrigger.
Properties[edit]
Property group 'ElevatorTrigger'[edit]
bTriggerOnceOnly[edit]
Type: bool
ClassProximityType[edit]
GotoKeyframe[edit]
Type: int
MoveTime[edit]
Type: float
TriggerType[edit]
Type: ETriggerType
Enums[edit]
ETriggerType[edit]
- TT_PlayerProximity
- Trigger is activated by player proximity.
- TT_PawnProximity
- Trigger is activated by any pawn's proximity
- TT_ClassProximity
- Trigger is activated by actor of that class only
- TT_AnyProximity
- Trigger is activated by any actor in proximity.
- TT_Shoot
- Trigger is activated by player shooting it.
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch