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UE1:Engine.TriggerLight (UT)

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UT Object >> Actor >> Light >> TriggerLight
Package: 
Engine
This class in other games:
UT2003, U2, UE2Runtime, UT2004, U2XMP

TriggerLight. A lightsource which can be triggered on or off.

Properties[edit]

Property group 'TriggerLight'[edit]

bDelayFullOn[edit]

Type: bool

Delay then go full-on.

bInitiallyOn[edit]

Type: bool

Whether it's initially on.

ChangeTime[edit]

Type: float

Time light takes to change from on to off.

RemainOnTime[edit]

Type: float

How long the TriggerPound effect lasts

Internal variables[edit]

Alpha[edit]

Type: float


Direction[edit]

Type: float


InitialBrightness[edit]

Type: float

Initial brightness.

poundTime[edit]

Type: float


SavedTrigger[edit]

Type: Actor


Default values[edit]

Property Value
bHidden False
bMovable True
bStatic False
RemoteRole ROLE_SimulatedProxy

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


States[edit]

TriggerControl[edit]

TriggerControl.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerPound[edit]

TriggerPound.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


TriggerPound.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerToggle[edit]

TriggerToggle.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerTurnsOff[edit]

TriggerTurnsOff.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerTurnsOn[edit]

TriggerTurnsOn.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)