Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:FlagBase (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> FlagBase |
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FlagBase.
Properties
Property group 'FlagBase'
TakenSound
Type: Sound
Default value: Sound'Botpack.CTF.flagtaken'
Team
Type: byte
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bCollideActors | True |
bNoDelete | True |
bStatic | False |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
DrawScale | 1.3 |
DrawType | DT_Mesh |
Mesh | LodMesh'Botpack.newflag' |
NetUpdateFrequency | 3.0 |
Skin | Texture'Botpack.Skins.JpflagB' |
SoundRadius | 255 |
SoundVolume | 255 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
PlayAlarm
function PlayAlarm ()