The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:FlakShell (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Projectile >> FlakShell
Package: 
UnrealI
This class in other games:
RTNP, U1

FlakShell.

Default values

Property Value
AmbientGlow 67
bNetTemporary False
bUnlit True
Damage 70.0
LifeSpan 6.0
Mesh LodMesh'UnrealI.FlakSh'
MomentumTransfer 75000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 1200.0

Functions

Events

Landed

event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch