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UE1:ForceField (U1)

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U1 Object >> Actor >> Inventory >> Pickup >> ForceField
Package: 
UnrealI
This class in other games:
RTNP, UT

ForceField.

Properties

Property group 'ForceField'

M_NoRoom

Type: string

Modifiers: localized


Default value: "No room to activate force field."

Internal variables

r

Type: ForceFieldProj


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.FieldSnd'
AmbientGlow 78
bActivatable True
bDisplayableInv True
Charge 130
CollisionHeight 22.0
CollisionRadius 8.0
DeActivateSound Sound'UnrealI.Pickups.fFieldh2'
Icon Texture'UnrealI.Icons.I_ForceField'
Mesh LodMesh'UnrealI.ForceFieldPick'
PickupMessage "You picked up the Force Field"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.ForceFieldPick'
RemoteRole ROLE_DumbProxy
RespawnTime 20.0

States

Activated

Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


DeActivated