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UE1:ForceField (UT)

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UT Object >> Actor >> Inventory >> Pickup >> ForceField
Package: 
UnrealI
This class in other games:
RTNP, U1

ForceField.

Properties[edit]

Property group 'ForceField'[edit]

M_NoRoom[edit]

Type: string

Modifiers: localized


Default value: "No room to activate force field."

Internal variables[edit]

r[edit]

Type: ForceFieldProj


X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
ActivateSound Sound'UnrealI.Pickups.FieldSnd'
AmbientGlow 78
bActivatable True
bDisplayableInv True
Charge 130
CollisionHeight 22.0
CollisionRadius 8.0
DeActivateSound Sound'UnrealI.Pickups.fFieldh2'
Icon Texture'UnrealI.Icons.I_ForceField'
Mesh LodMesh'UnrealI.ForceFieldPick'
PickupMessage "You picked up the Force Field"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.ForceFieldPick'
RemoteRole ROLE_DumbProxy
RespawnTime 20.0

States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


DeActivated[edit]