Always snap to grid
UE1:GassiusCarcass (UT)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> GassiusCarcass |
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GassiusCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Deflate' |
bodyparts[0] | LodMesh'UnrealI.GasHead' |
bodyparts[1] | LodMesh'UnrealI.GasArm1' |
bodyparts[2] | LodMesh'UnrealI.GasArm2' |
bodyparts[3] | LodMesh'UnrealI.GasHand' |
bodyparts[4] | LodMesh'UnrealI.GasPart' |
bodyparts[5] | LodMesh'UnrealI.GasPart' |
Mass | 120.0 |
Mesh | LodMesh'UnrealI.GasBagM' |
ZOffset[0] | 0.7 |
ZOffset[1] | 0.0 |
ZOffset[2] | 0.35 |
ZOffset[3] | -0.3 |
ZOffset[4] | -0.5 |
ZOffset[5] | -0.7 |
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()