I don't need to test my programs. I have an error-correcting modem.

UE1:GradualMover (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Brush >> Mover >> GradualMover
Package: 
UnrealI
This class in other games:
RTNP, U1

GradualMover.

Properties[edit]

Property group 'GradualProperties'[edit]

CloseTimes[edit]

Type: float

Array size: 6


Events[edit]

Type: name

Array size: 6


OpenTimes[edit]

Type: float

Array size: 6


Tags[edit]

Type: name

Array size: 6


Internal variables[edit]

bIsFullyOpen[edit]

Type: bool


LastKeyNum[edit]

Type: int


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Mover.BeginPlay


Other instance functions[edit]

DoClose[edit]

function DoClose ()

Overrides: Mover.DoClose


DoOpen[edit]

function DoOpen ()

Overrides: Mover.DoOpen


States[edit]

GradualTriggerOpenTimed[edit]

GradualTriggerOpenTimed.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


GradualTriggerOpenTimed.InterpolateEnd[edit]

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


GradualTriggerOpenTimed.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


GradualTriggerOpenTimed.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)


GradualTriggerPound[edit]

GradualTriggerPound.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


GradualTriggerPound.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


GradualTriggerToggle[edit]

GradualTriggerToggle.InterpolateEnd[edit]

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


GradualTriggerToggle.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)