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UE1:ImpactHammer (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> ImpactHammer |
- Package:
- BotPack
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ImpactHammer.
Properties
Property group 'ImpactHammer'
AltFireSound
Type: Sound
Default value: Sound'Botpack.ASMD.ImpactFire'
TensionSound
Type: Sound
Default value: Sound'Botpack.ASMD.ImpactLoop'
Internal variables
ChargeSize
Type: float
Count
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AltRefireRate | 1.0 | ||||||||
bMeleeWeapon | True | ||||||||
bNoSmooth | False | ||||||||
bRapidFire | True | ||||||||
DeathMessage | "%o got smeared by %k's piston." | ||||||||
FireSound | Sound'Botpack.ASMD.ImpactAltFireRelease' | ||||||||
Icon | Texture'Botpack.Icons.UseHammer' | ||||||||
InstFog |
|
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ItemName | "Impact Hammer" | ||||||||
Mesh | LodMesh'Botpack.ImpPick' | ||||||||
Misc1Sound | Sound'Botpack.ASMD.ImpactAltFireStart' | ||||||||
MyDamageType | 'impact' | ||||||||
NameColor |
|
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PickupMessage | "You got the Impact Hammer." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.ImpPick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.ImpactHammer' | ||||||||
PlayerViewOffset |
|
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RefireRate | 1.0 | ||||||||
SelectSound | Sound'Botpack.ASMD.ImpactPickup' | ||||||||
SoundRadius | 50 | ||||||||
SoundVolume | 200 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseHammer' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.ImpactHandm' | ||||||||
WeaponDescription | "Classification: Melee Piston\n\nPrimary Fire: When trigger is held down, touch opponents with this piston to inflict massive damage.\n\nSecondary Fire: Damages opponents at close range and has the ability to deflect projectiles.\n\nTechniques: Shoot at the ground while jumping to jump extra high." |
Instance functions
AltFire
Overrides: TournamentWeapon.AltFire
ClientFire
Overrides: TournamentWeapon.ClientFire
ClientWeaponEvent
Overrides: Weapon.ClientWeaponEvent
Fire
Overrides: TournamentWeapon.Fire
PlayAltFiring
Overrides: Weapon.PlayAltFiring
PlayFiring
Overrides: Weapon.PlayFiring
PlayIdleAnim
Overrides: TournamentWeapon.PlayIdleAnim
PlayPostSelect
Overrides: TournamentWeapon.PlayPostSelect
ProcessAltTraceHit
ProcessTraceHit
Overrides: Weapon.ProcessTraceHit
RateSelf
Overrides: Weapon.RateSelf
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
TraceAltFire
TraceFire
Overrides: Weapon.TraceFire
States
ClientFireBlast
ClientFireBlast.AnimEnd
Overrides: TournamentWeapon.AnimEnd (global)
ClientFireBlast.ClientAltFire
Overrides: TournamentWeapon.ClientAltFire (global)
ClientFireBlast.ClientFire
Overrides: ClientFire (global)
ClientFiring
ClientFiring.AnimEnd
Overrides: TournamentWeapon.ClientFiring.AnimEnd
FireBlast
FireBlast.AltFire
Overrides: AltFire (global)
FireBlast.Fire
Overrides: Fire (global)
Firing
Firing.BeginState
Overrides: Object.BeginState (global)
Firing.EndState
Overrides: Object.EndState (global)
Firing.Tick
Overrides: Actor.Tick (global)
Firing.AltFire
Overrides: AltFire (global)