My program doesn't have bugs. It just develops random features.
UE1:KillGameQueryClient (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> KillGameQueryClient |
- Package:
- UTMenu
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Properties[edit]
NoButton[edit]
Type: UWindowSmallButton
NoText[edit]
Type: string
Modifiers: localized
Default value: "No"
QueryLabel[edit]
Type: UMenuLabelControl
QueryText[edit]
Type: string
Modifiers: localized
Default value: "Are you sure you want to remove this save game?"
SlotIndex[edit]
Type: int
SlotWindow[edit]
Type: SlotWindow
YesButton[edit]
Type: UWindowSmallButton
YesText[edit]
Type: string
Modifiers: localized
Default value: "Yes"
Instance functions[edit]
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
NoPressed[edit]
function NoPressed ()
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuDialogClientWindow.Notify
Paint[edit]
Overrides: UWindowDialogClientWindow.Paint
Resized[edit]
function Resized ()
Overrides: UWindowWindow.Resized
YesPressed[edit]
function YesPressed ()