My program doesn't have bugs. It just develops random features.

UE1:KillGameQueryClient (UT)

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Package: 
UTMenu

null

Properties[edit]

NoButton[edit]

Type: UWindowSmallButton


NoText[edit]

Type: string

Modifiers: localized


Default value: "No"

QueryLabel[edit]

Type: UMenuLabelControl


QueryText[edit]

Type: string

Modifiers: localized


Default value: "Are you sure you want to remove this save game?"

SlotIndex[edit]

Type: int


SlotWindow[edit]

Type: SlotWindow


YesButton[edit]

Type: UWindowSmallButton


YesText[edit]

Type: string

Modifiers: localized


Default value: "Yes"

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowWindow.Created


NoPressed[edit]

function NoPressed ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowWindow.Resized


YesPressed[edit]

function YesPressed ()