My program doesn't have bugs. It just develops random features.

UE1:Magma (UT)

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UT Object >> Actor >> Projectile >> BigRock >> Magma
Package: 
UnrealI
This class in other games:
RTNP, U1

Magma.

Properties[edit]

Property group 'Magma'[edit]

DelaySmoke[edit]

Type: float


Internal variables[edit]

BurnTime[edit]

Type: float


InitialBrightness[edit]

Type: float


LastSmokeTime[edit]

Type: float


PassedTime[edit]

Type: float


Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
LifeSpan 15.0
LightBrightness 130
LightHue 120
LightRadius 30
LightSaturation 200
LightType LT_Steady

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


States[edit]

Flying[edit]

Inherits from: BigRock.Flying

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: BigRock.Flying.HitWall