Always snap to grid

UE1:MaleHead (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureChunks >> PlayerChunks >> MaleHead
Package: 
UnrealShare
This class in other games:
RTNP, U1

MaleHead.

Default values[edit]

Property Value
Mesh LodMesh'UnrealShare.Male1Head'

Functions[edit]

Events[edit]

Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: CreatureChunks.Landed


Other instance functions[edit]

Initfor[edit]

simulated function Initfor (Actor Other)

Overrides: CreatureChunks.Initfor