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UE1:MarineWaveInfo (RTNP)

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RTNP Object >> Actor >> Info >> MarineWaveInfo
Package: 
UPak

//// MarineWaveInfo.

Properties[edit]

Property group 'WaveSetup'[edit]

BeamDelay[edit]

Type: float


bTriggerable[edit]

Type: bool


bTriggerDispatcher[edit]

Type: bool


MarineList[edit]

Type: class<SpaceMarine>

Array size: 16 (16 )


MarineWeapons[edit]

Type: class<Weapon>

Array size: 16 (16 )


WaveNumber[edit]

Type: int


Internal variables[edit]

BeamNodeArray[edit]

Type: PathNode

Array size: 16 (16 )


bFilled[edit]

Type: bool


Controller[edit]

Type: MasterWaveInfo


CurrentMarine[edit]

Type: int


DeadMarines[edit]

Type: SpaceMarine

Array size: 16 (16 )


MarinesLeft[edit]

Type: int


PlacedMarines[edit]

Type: SpaceMarine

Array size: 16 (16 )


PlacedMarineTracker[edit]

Type: int

Array size: 16 (16 )


SurroundingNodes[edit]

Type: PathNode

Array size: 16 (16 )


Target[edit]

Type: PlayerPawn


TotalMarines[edit]

Type: int


Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

Activate[edit]

function Activate ()


AddNodeToList[edit]

function AddNodeToList (PathNode AddNode)


AddPlacedMarine[edit]

function AddPlacedMarine (SpaceMarine NewMarine)


BeamMarine[edit]

function BeamMarine ()


CountMarines[edit]

function int CountMarines ()


FindMasterWaveInfo[edit]

function bool FindMasterWaveInfo ()


FindPointsNearPlayer[edit]

function FindPointsNearPlayer (PlayerPawn BeamSpot)


FindSurroundingNodes[edit]

function FindSurroundingNodes (PlayerPawn TargetPawn)


GetNextMarine[edit]

function int GetNextMarine ()


GetPlayerPawn[edit]

function PlayerPawn GetPlayerPawn ()


GoodNode[edit]

function bool GoodNode (PathNode CheckNode)


LogStats[edit]

function LogStats ()


MarinesRemaining[edit]

function int MarinesRemaining ()


SetCurrentMarine[edit]

function bool SetCurrentMarine (int NextMarine)


SubtractMarine[edit]

function SubtractMarine (SpaceMarine DeadMarine)