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UE1:MarineWaveInfo (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 Activate
- 2.2.2 AddNodeToList
- 2.2.3 AddPlacedMarine
- 2.2.4 BeamMarine
- 2.2.5 CountMarines
- 2.2.6 FindMasterWaveInfo
- 2.2.7 FindPointsNearPlayer
- 2.2.8 FindSurroundingNodes
- 2.2.9 GetNextMarine
- 2.2.10 GetPlayerPawn
- 2.2.11 GoodNode
- 2.2.12 LogStats
- 2.2.13 MarinesRemaining
- 2.2.14 SetCurrentMarine
- 2.2.15 SubtractMarine
- Package:
- UPak
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//// MarineWaveInfo.
Properties
Property group 'WaveSetup'
BeamDelay
Type: float
bTriggerable
Type: bool
bTriggerDispatcher
Type: bool
MarineList
Type: class<SpaceMarine>
Array size: 16 (16
)
MarineWeapons
Array size: 16 (16
)
WaveNumber
Type: int
Internal variables
BeamNodeArray
Type: PathNode
Array size: 16 (16
)
bFilled
Type: bool
Controller
Type: MasterWaveInfo
CurrentMarine
Type: int
DeadMarines
Type: SpaceMarine
Array size: 16 (16
)
MarinesLeft
Type: int
PlacedMarines
Type: SpaceMarine
Array size: 16 (16
)
PlacedMarineTracker
Type: int
Array size: 16 (16
)
SurroundingNodes
Type: PathNode
Array size: 16 (16
)
Target
Type: PlayerPawn
TotalMarines
Type: int
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
Activate
function Activate ()
AddNodeToList
function AddNodeToList (PathNode AddNode)
AddPlacedMarine
function AddPlacedMarine (SpaceMarine NewMarine)
BeamMarine
function BeamMarine ()
CountMarines
function int CountMarines ()
FindMasterWaveInfo
function bool FindMasterWaveInfo ()
FindPointsNearPlayer
function FindPointsNearPlayer (PlayerPawn BeamSpot)
FindSurroundingNodes
function FindSurroundingNodes (PlayerPawn TargetPawn)
GetNextMarine
function int GetNextMarine ()
GetPlayerPawn
function PlayerPawn GetPlayerPawn ()
GoodNode
LogStats
function LogStats ()
MarinesRemaining
function int MarinesRemaining ()
SetCurrentMarine
SubtractMarine
function SubtractMarine (SpaceMarine DeadMarine)