Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:MatchButton (UT)

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Package: 
UTMenu

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Properties[edit]

bUnknown[edit]

Type: bool


LabelHeight[edit]

Type: float


LabelWidth[edit]

Type: float


Ladder[edit]

Type: class<Ladder>


LadderWindow[edit]

Type: UTLadder


MatchIndex[edit]

Type: int


MyFont[edit]

Type: Font


OldOverTexture[edit]

Type: Texture


OtherTexture[edit]

Type: Texture


TextColor[edit]

Type: Object.Color


UnknownText[edit]

Type: string

Modifiers: localized


Default value: "? Unknown ?"

Default values[edit]

Property Value
bIgnoreLDoubleClick False

Instance functions[edit]

CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Notify[edit]

function Notify (byte E)

Overrides: UWindowDialogControl.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowButton.Paint


SetLadder[edit]

function SetLadder (class<LadderNewLadder)


SetMatchIndex[edit]

function SetMatchIndex (int NewIndex)


SetTextColor[edit]

function SetTextColor (Object.Color NewColor)

Overrides: UWindowDialogControl.SetTextColor