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UE1:UTLadder (UT)

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Package: 
UTMenu
Direct subclasses:
UTLadderCTF, UTLadderChal, UTLadderAS, UTLadderDM, UTLadderDOM

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Properties[edit]

ArrowPos[edit]

Type: float


ArrowTex[edit]

Type: Texture


Default value: Texture'LadrArrow.LadrArrow.arrow_a00'

AuthorText[edit]

Type: string

Modifiers: localized


Default value: "Author:"

BackButton[edit]

Type: NotifyButton


BaseMatch[edit]

Type: int


BG1[edit]

Type: Texture

Array size: 4


BG2[edit]

Type: Texture

Array size: 4


BG3[edit]

Type: Texture

Array size: 4


BGName1[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr11"

Default value, index 1: "UTMenu.Ladr12"

Default value, index 2: "UTMenu.Ladr13"

Default value, index 3: "UTMenu.Ladr14"

BGName2[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr21"

Default value, index 1: "UTMenu.Ladr22"

Default value, index 2: "UTMenu.Ladr23"

Default value, index 3: "UTMenu.Ladr24"

BGName3[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr31"

Default value, index 1: "UTMenu.Ladr32"

Default value, index 2: "UTMenu.Ladr33"

Default value, index 3: "UTMenu.Ladr34"

bGOTY[edit]

Type: bool

Modifiers: config


Default value: True

bInitialized[edit]

Type: bool


bMapStatic[edit]

Type: bool


bTrophyTravelPending[edit]

Type: bool


DemoLadder[edit]

Type: class<Ladder>


FragText[edit]

Type: string

Modifiers: localized


Default value: "Frag Limit:"

GameType[edit]

Type: string


GOTYLadder[edit]

Type: class<Ladder>


InfoScrolldown[edit]

Type: NotifyButton


InfoScrollup[edit]

Type: NotifyButton


Ladder[edit]

Type: class<Ladder>


LadderName[edit]

Type: string

Modifiers: localized


LadderObj[edit]

Type: LadderInventory


LadderPos[edit]

Type: int


LadderRank[edit]

Type: int


LadderTrophy[edit]

Type: Texture


MapInfoArea[edit]

Type: UTFadeTextArea


MapShot[edit]

Type: Texture


MapStatic[edit]

Type: StaticArea


MapText[edit]

Type: string

Modifiers: localized


Default value: "Map:"

Matches[edit]

Type: MatchButton

Array size: 32


MaxBaseMatch[edit]

Type: int


NextButton[edit]

Type: NotifyButton


NotAvailableString[edit]

Type: string


Default value: "Not Available In Demo"

PendingPos[edit]

Type: int


RequiredRungs[edit]

Type: int


Default value: 4

Scrolldown[edit]

Type: NotifyButton


Scrollup[edit]

Type: NotifyButton


SelectedMatch[edit]

Type: int


StaticScale[edit]

Type: float


StaticTex[edit]

Type: Texture


Default value: Texture'Botpack.LadrStatic.Static.Static_A00'

TeamScoreText[edit]

Type: string

Modifiers: localized


Default value: "Team Score Limit:"

Title1[edit]

Type: NotifyButton


TrophyMap[edit]

Type: string

Modifiers: localized


Instance functions[edit]

BackPressed[edit]

function BackPressed ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


CheckOpenCondition[edit]

function CheckOpenCondition ()


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


CloseUp[edit]

function CloseUp ()


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


EscClose[edit]

function EscClose ()

Overrides: UWindowWindow.EscClose


EvaluateMatch[edit]

function EvaluateMatch (optional bool bTrophyVictory)

Overrides: UTLadderStub.EvaluateMatch


FillInfoArea[edit]

function FillInfoArea (int i)


HideWindow[edit]

function HideWindow ()

Overrides: UWindowWindow.HideWindow


NextPressed[edit]

function NextPressed ()


Notify[edit]

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetMapShot[edit]

function SetMapShot (int i)


SetupLadder[edit]

function SetupLadder (int Pos, int Rank)


ShowWindow[edit]

function ShowWindow ()

Overrides: UWindowWindow.ShowWindow


StartMap[edit]

function StartMap (string StartMap, int Rung, string GameType)


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick