Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UTFadeTextArea (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UTMenu

null

Properties[edit]

bAutoScrolling[edit]

Type: bool


bMousePassThrough[edit]

Type: bool


bNowAutoScrolling[edit]

Type: bool


CurrentPendingString[edit]

Type: int


FadeFactor[edit]

Type: float


Default value: 2.0

FadeLines[edit]

Type: int


FadeTime[edit]

Type: float

Array size: 32


Default value: -1.0

MyFont[edit]

Type: Font


NumLines[edit]

Type: int


PendingString[edit]

Type: string

Array size: 20


PrintLines[edit]

Type: int


ScrollingOffset[edit]

Type: int


Instance functions[edit]

AddString[edit]

function AddString (Canvas C, int Index)


AddText[edit]

function AddText (string S)

Overrides: UWindowTextAreaControl.AddText


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowTextAreaControl.BeforePaint


CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Clear[edit]

function Clear ()

Overrides: UWindowTextAreaControl.Clear


Created[edit]

function Created ()

Overrides: UWindowTextAreaControl.Created


LocalWrappedClipText[edit]

function bool LocalWrappedClipText (Canvas C, float X, float Y, int I, coerce string S, optional bool bCheckHotkey, optional bool bInitFadeTime)


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWrappedTextArea.Paint


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick