My program doesn't have bugs. It just develops random features.
UE1:UTFadeTextArea (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowTextAreaControl >> UWindowWrappedTextArea >> UTFadeTextArea |
Contents
- Package:
- UTMenu
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Properties[edit]
bAutoScrolling[edit]
Type: bool
bMousePassThrough[edit]
Type: bool
bNowAutoScrolling[edit]
Type: bool
CurrentPendingString[edit]
Type: int
FadeFactor[edit]
Type: float
Default value: 2.0
FadeLines[edit]
Type: int
FadeTime[edit]
Type: float
Array size: 32
Default value: -1.0
MyFont[edit]
Type: Font
NumLines[edit]
Type: int
PendingString[edit]
Type: string
Array size: 20
PrintLines[edit]
Type: int
ScrollingOffset[edit]
Type: int
Instance functions[edit]
AddString[edit]
AddText[edit]
function AddText (string S)
Overrides: UWindowTextAreaControl.AddText
BeforePaint[edit]
Overrides: UWindowTextAreaControl.BeforePaint
CheckMousePassThrough[edit]
Overrides: UWindowWindow.CheckMousePassThrough
Clear[edit]
function Clear ()
Overrides: UWindowTextAreaControl.Clear
Created[edit]
function Created ()
Overrides: UWindowTextAreaControl.Created
LocalWrappedClipText[edit]
function bool LocalWrappedClipText (Canvas C, float X, float Y, int I, coerce string S, optional bool bCheckHotkey, optional bool bInitFadeTime)
Paint[edit]
Overrides: UWindowWrappedTextArea.Paint
Tick[edit]
function Tick (float Delta)
Overrides: UWindowWindow.Tick