My program doesn't have bugs. It just develops random features.

UE1:MatchButton (UT)

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Package: 
UTMenu

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Properties

bUnknown

Type: bool


LabelHeight

Type: float


LabelWidth

Type: float


Ladder

Type: class<Ladder>


LadderWindow

Type: UTLadder


MatchIndex

Type: int


MyFont

Type: Font


OldOverTexture

Type: Texture


OtherTexture

Type: Texture


TextColor

Type: Object.Color


UnknownText

Type: string

Modifiers: localized


Default value: "? Unknown ?"

Default values

Property Value
bIgnoreLDoubleClick False

Instance functions

CheckMousePassThrough

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Notify

function Notify (byte E)

Overrides: UWindowDialogControl.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowButton.Paint


SetLadder

function SetLadder (class<LadderNewLadder)


SetMatchIndex

function SetMatchIndex (int NewIndex)


SetTextColor

function SetTextColor (Object.Color NewColor)

Overrides: UWindowDialogControl.SetTextColor