My program doesn't have bugs. It just develops random features.
UE1:MatchButton (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowButton >> MatchButton |
Contents
- Package:
- UTMenu
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Properties
bUnknown
Type: bool
LabelHeight
Type: float
LabelWidth
Type: float
Ladder
LadderWindow
Type: UTLadder
MatchIndex
Type: int
MyFont
Type: Font
OldOverTexture
Type: Texture
OtherTexture
Type: Texture
TextColor
Type: Object.Color
UnknownText
Type: string
Modifiers: localized
Default value: "? Unknown ?"
Default values
Property | Value |
---|---|
bIgnoreLDoubleClick | False |
Instance functions
CheckMousePassThrough
Overrides: UWindowWindow.CheckMousePassThrough
Notify
function Notify (byte E)
Overrides: UWindowDialogControl.Notify
Paint
Overrides: UWindowButton.Paint
SetLadder
SetMatchIndex
function SetMatchIndex (int NewIndex)
SetTextColor
function SetTextColor (Object.Color NewColor)
Overrides: UWindowDialogControl.SetTextColor