Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:MercCarcass (U1)

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U1 Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> MercCarcass
Package: 
UnrealI
This class in other games:
RTNP, UT

MercCarcass.

Default values[edit]

Property Value
AnimSequence 'Death'
bGreenBlood True
bodyparts[0] LodMesh'UnrealI.MercLeg'
bodyparts[1] LodMesh'UnrealI.MercPart'
bodyparts[2] LodMesh'UnrealI.MercGun'
bodyparts[3] LodMesh'UnrealI.MercPart'
bodyparts[4] LodMesh'UnrealI.MercLeg'
bodyparts[5] LodMesh'UnrealI.MercHead'
Buoyancy 140.0
CollisionHeight 48.0
CollisionRadius 35.0
LandedSound Sound'UnrealI.Mercenary.thumpmr'
Mass 150.0
Mesh LodMesh'UnrealI.Merc'
ZOffset[1] 0.0
ZOffset[4] -0.5
ZOffset[5] -0.5

Functions[edit]

Static functions[edit]

AllowChunk[edit]

static simulated function bool AllowChunk (int N, name A)

Overrides: Carcass.AllowChunk


Instance functions[edit]

ForceMeshToExist[edit]

function ForceMeshToExist ()