Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:MercCarcass (UT)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> MercCarcass |
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MercCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Death' |
bGreenBlood | True |
bodyparts[0] | LodMesh'UnrealI.MercLeg' |
bodyparts[1] | LodMesh'UnrealI.MercPart' |
bodyparts[2] | LodMesh'UnrealI.MercGun' |
bodyparts[3] | LodMesh'UnrealI.MercPart' |
bodyparts[4] | LodMesh'UnrealI.MercLeg' |
bodyparts[5] | LodMesh'UnrealI.MercHead' |
Buoyancy | 140.0 |
CollisionHeight | 48.0 |
CollisionRadius | 35.0 |
LandedSound | Sound'UnrealI.Mercenary.thumpmr' |
Mass | 150.0 |
Mesh | LodMesh'UnrealI.Merc' |
ZOffset[1] | 0.0 |
ZOffset[4] | -0.5 |
ZOffset[5] | -0.5 |
Functions[edit]
Static functions[edit]
AllowChunk[edit]
Overrides: Carcass.AllowChunk
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()