Mostly Harmless
UE1:MinigunCannon (UT)
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Object >> Actor >> Pawn >> StationaryPawn >> TeamCannon >> MinigunCannon |
Contents
- Package:
- BotPack
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MinigunCannon.
Properties
MuzzFlash
Type: Actor
Default values
Property | Value |
---|---|
CollisionHeight | 24.0 |
FireSound | Sound'UnrealI.Rifle.RifleShot' |
Mesh | LodMesh'Botpack.grmockgunM' |
SampleTime | 0.1 |
SoundRadius | 96 |
SoundVolume | 255 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: TeamCannon.PostBeginPlay
Other instance functions
ActivateComplete
function ActivateComplete ()
Overrides: TeamCannon.ActivateComplete
PickAnim
function name PickAnim ()
Overrides: TeamCannon.PickAnim
PlayDeactivate
function PlayDeactivate ()
Overrides: TeamCannon.PlayDeactivate
ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
Shoot
function Shoot ()
Overrides: TeamCannon.Shoot
SpawnBase
simulated function SpawnBase ()
Overrides: TeamCannon.SpawnBase
StartDeactivate
function StartDeactivate ()
Overrides: TeamCannon.StartDeactivate
States
ActiveCannon
Inherits from: TeamCannon.ActiveCannon
ActiveCannon.BeginState
event BeginState ()
Overrides: TeamCannon.ActiveCannon.BeginState
ActiveCannon.EndState
event EndState ()
Overrides: Object.EndState (global)
ActiveCannon.Timer
event Timer ()
Overrides: TeamCannon.ActiveCannon.Timer