The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:NaliFruit (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NaliFruit.
Properties[edit]
Property group 'NaliFruit'[edit]
bGrowWhenSeen[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 21.0 |
HealingAmount | 0 |
Mesh | LodMesh'UnrealShare.NaliFruitMesh' |
PickupMessage | "You picked the Nali Healing Fruit +" |
PickupViewMesh | LodMesh'UnrealShare.NaliFruitMesh' |
RespawnTime | 5.0 |
Events[edit]
BotDesireability[edit]
Overrides: Health.BotDesireability
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
States[edit]
Pickup[edit]
Inherits from: Health.Pickup
Modifiers: auto
Pickup.Timer[edit]
event Timer ()
Overrides: Inventory.Pickup.Timer
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Health.Pickup.Touch