Always snap to grid

UE1:PHeart (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureChunks >> PlayerChunks >> PHeart
Package: 
UnrealShare
This class in other games:
RTNP, U1

PHeart.

Default values

Property Value
CollisionHeight 3.0
CollisionRadius 14.0
Mesh LodMesh'UnrealShare.PHeartM'

States

Dying

Inherits from: CreatureChunks.Dying

Modifiers: auto