Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Pawn instance functions (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddInventory
- 1.2 AddVelocity
- 1.3 AdjustAim
- 1.4 AdjustDesireFor
- 1.5 AdjustHitLocation
- 1.6 AdjustToss
- 1.7 BotVoiceMessage
- 1.8 ChangedWeapon
- 1.9 CheckFutureSight
- 1.10 CheckWaterJump
- 1.11 ClientDying
- 1.12 ClientGameEnded
- 1.13 ClientReStart
- 1.14 ClientSetLocation
- 1.15 ClientSetRotation
- 1.16 ClientVoiceMessage
- 1.17 damageAttitudeTo
- 1.18 DeleteInventory
- 1.19 Died
- 1.20 DropDecoration
- 1.21 FearThisSpot
- 1.22 FindInventoryType
- 1.23 FireWeapon
- 1.24 Gasp
- 1.25 GetHumanName
- 1.26 GetRating
- 1.27 Gibbed
- 1.28 gibbedBy
- 1.29 GrabDecoration
- 1.30 HandleHelpMessageFrom
- 1.31 HidePlayer
- 1.32 InitPlayerReplicationInfo
- 1.33 JumpOffPawn
- 1.34 Killed
- 1.35 KillMessage
- 1.36 PlayBigDeath
- 1.37 PlayCrawling
- 1.38 PlayDeathHit
- 1.39 PlayDive
- 1.40 PlayDuck
- 1.41 PlayDying
- 1.42 PlayFiring
- 1.43 PlayGutDeath
- 1.44 PlayGutHit
- 1.45 PlayHeadDeath
- 1.46 PlayHeadHit
- 1.47 PlayHit
- 1.48 PlayInAir
- 1.49 PlayLanded
- 1.50 PlayLeftDeath
- 1.51 PlayLeftHit
- 1.52 PlayMovingAttack
- 1.53 PlayOutOfWater
- 1.54 PlayPatrolStop
- 1.55 PlayRecoil
- 1.56 PlayRightDeath
- 1.57 PlayRightHit
- 1.58 PlayRunning
- 1.59 PlayTakeHit
- 1.60 PlayTakeHitSound
- 1.61 PlayThreatening
- 1.62 PlayTurning
- 1.63 PlayVictoryDance
- 1.64 PlayWaiting
- 1.65 PlayWaitingAmbush
- 1.66 PlayWalking
- 1.67 PlayWeaponSwitch
- 1.68 PreSetMovement
- 1.69 RestartPlayer
- 1.70 SendVoiceMessage
- 1.71 SetDefaultDisplayProperties
- 1.72 SetDisplayProperties
- 1.73 SetMovementPhysics
- 1.74 SpawnCarcass
- 1.75 SpawnGibbedCarcass
- 1.76 SpecialFire
- 1.77 StopFiring
- 1.78 SwitchToBestWeapon
- 1.79 TeamBroadcast
- 1.80 TossWeapon
- 1.81 TraceShot
- 1.82 TweenToFalling
- 1.83 TweenToFighter
- 1.84 TweenToPatrolStop
- 1.85 TweenToRunning
- 1.86 TweenToSwimming
- 1.87 TweenToWaiting
- 1.88 TweenToWalking
- 1.89 UnderLift
- 1.90 WarnTarget
- Pawn instance functions in other games:
- U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- functions, internal variables
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Instance functions
AddInventory
AddVelocity
function AddVelocity (Object.Vector NewVelocity)
AdjustAim
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
AdjustDesireFor
AdjustHitLocation
AdjustToss
function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
BotVoiceMessage
ChangedWeapon
function ChangedWeapon ()
CheckFutureSight
CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
ClientDying
function ClientDying (name DamageType, Object.Vector HitLocation)
ClientGameEnded
function ClientGameEnded ()
ClientReStart
function ClientReStart ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
damageAttitudeTo
function damageAttitudeTo (Pawn Other)
DeleteInventory
Died
DropDecoration
function DropDecoration ()
FearThisSpot
function FearThisSpot (Actor ASpot)
FindInventoryType
FireWeapon
function FireWeapon ()
Gasp
function Gasp ()
GetHumanName
function string GetHumanName ()
Overrides: Actor.GetHumanName
GetRating
function float GetRating ()
Gibbed
gibbedBy
function gibbedBy (Actor Other)
GrabDecoration
function GrabDecoration ()
HandleHelpMessageFrom
function HandleHelpMessageFrom (Pawn Other)
HidePlayer
function HidePlayer ()
InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
JumpOffPawn
function JumpOffPawn ()
Killed
KillMessage
PlayBigDeath
function PlayBigDeath (name DamageType)
PlayCrawling
function PlayCrawling ()
PlayDeathHit
PlayDive
function PlayDive ()
PlayDuck
function PlayDuck ()
PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
PlayFiring
function PlayFiring ()
PlayGutDeath
function PlayGutDeath (name DamageType)
PlayGutHit
function PlayGutHit (float tweentime)
PlayHeadDeath
function PlayHeadDeath (name DamageType)
PlayHeadHit
function PlayHeadHit (float tweentime)
PlayHit
PlayInAir
function PlayInAir ()
PlayLanded
function PlayLanded (float impactVel)
PlayLeftDeath
function PlayLeftDeath (name DamageType)
PlayLeftHit
function PlayLeftHit (float tweentime)
PlayMovingAttack
function PlayMovingAttack ()
PlayOutOfWater
function PlayOutOfWater ()
PlayPatrolStop
function PlayPatrolStop ()
PlayRecoil
function PlayRecoil (float Rate)
PlayRightDeath
function PlayRightDeath (name DamageType)
PlayRightHit
function PlayRightHit (float tweentime)
PlayRunning
function PlayRunning ()
PlayTakeHit
PlayTakeHitSound
PlayThreatening
function PlayThreatening ()
PlayTurning
function PlayTurning ()
PlayVictoryDance
function PlayVictoryDance ()
PlayWaiting
function PlayWaiting ()
PlayWaitingAmbush
function PlayWaitingAmbush ()
PlayWalking
function PlayWalking ()
PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
PreSetMovement
function PreSetMovement ()
RestartPlayer
function RestartPlayer ()
SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
SetDisplayProperties
function SetDisplayProperties (Actor.ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)
Overrides: Actor.SetDisplayProperties
SetMovementPhysics
function SetMovementPhysics ()
SpawnCarcass
function Carcass SpawnCarcass ()
SpawnGibbedCarcass
function SpawnGibbedCarcass ()
SpecialFire
function SpecialFire ()
StopFiring
function StopFiring ()
SwitchToBestWeapon
function bool SwitchToBestWeapon ()
TeamBroadcast
function TeamBroadcast (coerce string Msg)
TossWeapon
function TossWeapon ()
TraceShot
function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)
TweenToFalling
function TweenToFalling ()
TweenToFighter
function TweenToFighter (float tweentime)
TweenToPatrolStop
function TweenToPatrolStop (float tweentime)
TweenToRunning
function TweenToRunning (float tweentime)
TweenToSwimming
function TweenToSwimming (float tweentime)
TweenToWaiting
function TweenToWaiting (float tweentime)
TweenToWalking
function TweenToWalking (float tweentime)
UnderLift
function UnderLift (Mover M)