Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Pawn instance functions (RTNP)

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RTNP Object >> Actor >> Pawn (instance functions)

Contents

Pawn instance functions in other games:
U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
functions, internal variables

Instance functions

AddInventory

function bool AddInventory (Inventory NewItem)


AddVelocity

function AddVelocity (Object.Vector NewVelocity)


AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)


AdjustDesireFor

function float AdjustDesireFor (Inventory Inv)


AdjustHitLocation

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)


AdjustToss

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)


BotVoiceMessage

function BotVoiceMessage (name messagetype, byte MessageID, Pawn Sender)


ChangedWeapon

function ChangedWeapon ()


CheckFutureSight

function bool CheckFutureSight (float DeltaTime)


CheckWaterJump

function bool CheckWaterJump (out Object.Vector WallNormal)


ClientDying

function ClientDying (name DamageType, Object.Vector HitLocation)


ClientGameEnded

function ClientGameEnded ()


ClientReStart

function ClientReStart ()


ClientSetLocation

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


ClientSetRotation

function ClientSetRotation (Object.Rotator NewRotation)


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


damageAttitudeTo

function damageAttitudeTo (Pawn Other)


DeleteInventory

function bool DeleteInventory (Inventory Item)


Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)


DropDecoration

function DropDecoration ()


FearThisSpot

function FearThisSpot (Actor ASpot)


FindInventoryType

function Inventory FindInventoryType (Class DesiredClass)


FireWeapon

function FireWeapon ()


Gasp

function Gasp ()


GetHumanName

function string GetHumanName ()

Overrides: Actor.GetHumanName


GetRating

function float GetRating ()


Gibbed

function bool Gibbed (name damageType)


gibbedBy

function gibbedBy (Actor Other)


GrabDecoration

function GrabDecoration ()


HandleHelpMessageFrom

function HandleHelpMessageFrom (Pawn Other)


HidePlayer

function HidePlayer ()


InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()


JumpOffPawn

function JumpOffPawn ()


Killed

function Killed (Pawn Killer, Pawn Other, name damageType)


KillMessage

function string KillMessage (name damageType, Pawn Other)


PlayBigDeath

function PlayBigDeath (name DamageType)


PlayCrawling

function PlayCrawling ()


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)


PlayDive

function PlayDive ()


PlayDuck

function PlayDuck ()


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)


PlayFiring

function PlayFiring ()


PlayGutDeath

function PlayGutDeath (name DamageType)


PlayGutHit

function PlayGutHit (float tweentime)


PlayHeadDeath

function PlayHeadDeath (name DamageType)


PlayHeadHit

function PlayHeadHit (float tweentime)


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)


PlayInAir

function PlayInAir ()


PlayLanded

function PlayLanded (float impactVel)


PlayLeftDeath

function PlayLeftDeath (name DamageType)


PlayLeftHit

function PlayLeftHit (float tweentime)


PlayMovingAttack

function PlayMovingAttack ()


PlayOutOfWater

function PlayOutOfWater ()


PlayPatrolStop

function PlayPatrolStop ()


PlayRecoil

function PlayRecoil (float Rate)


PlayRightDeath

function PlayRightDeath (name DamageType)


PlayRightHit

function PlayRightHit (float tweentime)


PlayRunning

function PlayRunning ()


PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)


PlayTakeHitSound

function PlayTakeHitSound (int Damage, name damageType, int Mult)


PlayThreatening

function PlayThreatening ()


PlayTurning

function PlayTurning ()


PlayVictoryDance

function PlayVictoryDance ()


PlayWaiting

function PlayWaiting ()


PlayWaitingAmbush

function PlayWaitingAmbush ()


PlayWalking

function PlayWalking ()


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)


PreSetMovement

function PreSetMovement ()


RestartPlayer

function RestartPlayer ()


SendVoiceMessage

function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)


SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()

Overrides: Actor.SetDefaultDisplayProperties


SetDisplayProperties

function SetDisplayProperties (Actor.ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)

Overrides: Actor.SetDisplayProperties


SetMovementPhysics

function SetMovementPhysics ()


SpawnCarcass

function Carcass SpawnCarcass ()


SpawnGibbedCarcass

function SpawnGibbedCarcass ()


SpecialFire

function SpecialFire ()


StopFiring

function StopFiring ()


SwitchToBestWeapon

function bool SwitchToBestWeapon ()


TeamBroadcast

function TeamBroadcast (coerce string Msg)


TossWeapon

function TossWeapon ()


TraceShot

function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)


TweenToFalling

function TweenToFalling ()


TweenToFighter

function TweenToFighter (float tweentime)


TweenToPatrolStop

function TweenToPatrolStop (float tweentime)


TweenToRunning

function TweenToRunning (float tweentime)


TweenToSwimming

function TweenToSwimming (float tweentime)


TweenToWaiting

function TweenToWaiting (float tweentime)


TweenToWalking

function TweenToWalking (float tweentime)


UnderLift

function UnderLift (Mover M)


WarnTarget

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)