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UE1:PhysicalChildWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechWindow >> PhysicalChildWindow
Package: 
UTMenu

null

Properties

MinOptions

Type: int


OptionOffset

Type: int


PhysicalTaunts

Type: string

Array size: 30

Modifiers: localized


Default value, index 0: "Basic Taunt"

Default value, index 1: "Pelvic Thrust"

Default value, index 2: "Victory Dance"

Default value, index 3: "Wave"

TauntCommand

Type: string

Array size: 30


Default value, index 0: "taunt victory1"

Default value, index 1: "taunt thrust"

Default value, index 2: "taunt taunt1"

Default value, index 3: "taunt wave"

Default values

Property Value
TopTexture Texture'UTMenu.Skins.OrdersTop2'
WindowTitle ""

Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: SpeechWindow.BeforePaint


Created

function Created ()

Overrides: SpeechWindow.Created


Notify

function Notify (UWindowWindow B, byte E)

Overrides: SpeechWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint