I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:PhysicalChildWindow (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechWindow >> PhysicalChildWindow |
- Package:
- UTMenu
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
MinOptions[edit]
Type: int
OptionOffset[edit]
Type: int
PhysicalTaunts[edit]
Type: string
Array size: 30
Modifiers: localized
Default value, index 0: "Basic Taunt"
Default value, index 1: "Pelvic Thrust"
Default value, index 2: "Victory Dance"
Default value, index 3: "Wave"
TauntCommand[edit]
Type: string
Array size: 30
Default value, index 0: "taunt victory1"
Default value, index 1: "taunt thrust"
Default value, index 2: "taunt taunt1"
Default value, index 3: "taunt wave"
Default values[edit]
Property | Value |
---|---|
TopTexture | Texture'UTMenu.Skins.OrdersTop2' |
WindowTitle | "" |
Instance functions[edit]
BeforePaint[edit]
Overrides: SpeechWindow.BeforePaint
Created[edit]
function Created ()
Overrides: SpeechWindow.Created
Notify[edit]
function Notify (UWindowWindow B, byte E)
Overrides: SpeechWindow.Notify
Paint[edit]
Overrides: UWindowWindow.Paint