My program doesn't have bugs. It just develops random features.
UE1:SpeechWindow (UT)
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechWindow |
Contents
- Package:
- UTMenu
- Direct subclasses:
- OrdersChildWindow, PhysicalChildWindow, SpeechChildWindow, TargetChildWindow
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Properties[edit]
bFadeIn[edit]
Type: bool
bFadeOut[edit]
Type: bool
BottomButton[edit]
Type: SpeechButton
BottomTexture[edit]
Type: Texture
Default value: Texture'UTMenu.Skins.OrdersBtm'
bSlideIn[edit]
Type: bool
bSlideOut[edit]
Type: bool
ButtonClass[edit]
Type: class<SpeechButton>
Default value: Class'UTMenu.SpeechButton'
currentkey[edit]
Type: byte
CurrentType[edit]
Type: int
FadeFactor[edit]
Type: float
IdentifyTarget[edit]
Type: PlayerReplicationInfo
NumOptions[edit]
Type: int
Default value: 7
OptionButtons[edit]
Type: SpeechButton
Array size: 32
Options[edit]
Type: string
Array size: 32
Modifiers: localized
Default value, index 0: "Acknowledge"
Default value, index 1: "Friendly Fire"
Default value, index 2: "Orders"
Default value, index 3: "Taunts"
Default value, index 4: "Other/Misc"
Default value, index 5: "Gesture"
Default value, index 6: "Order This Bot"
SpeechChild[edit]
Type: SpeechWindow
TopButton[edit]
Type: SpeechButton
TopTexture[edit]
Type: Texture
Default value: Texture'UTMenu.Skins.OrdersTop'
WindowTitle[edit]
Type: string
Modifiers: localized
Default value: "Orders"
XOffset[edit]
Type: float
Functions[edit]
Events[edit]
KeyEvent[edit]
Other instance functions[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
Overrides: UWindowWindow.Created
FadeIn[edit]
FadeOut[edit]
HideChildren[edit]
Notify[edit]
Overrides: NotifyWindow.Notify
SetButtonTextures[edit]
SlideInWindow[edit]
SlideOutWindow[edit]
Tick[edit]
Overrides: UWindowWindow.Tick